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How to Choose the Best Face Capture Solution for Animation (2025 Edition)
Facial animation is one of the most powerful tools for storytelling in digital media - whether you’re building a game, a film, or a VTuber persona. But choosing the right face capture setup can be overwhelming, especially with new solutions entering the market and major shifts in the tech landscape.
Here’s a clear breakdown of the main tiers of face capture in 2025 - and why we believe this year marks a turning point in who gets access to Hollywood-level results.
1. High-end face capture: Custom rigs + multi-cam setups
Used by: AAA studios, VFX pipelines
Examples: ILM’s Medusa, Disney Research, Cubic Motion (now part of Epic)
These setups involve intricate stereo or multi-camera systems mounted to custom rigs and paired with studio-grade pipelines. They remain the gold standard for capturing subtle, high-fidelity expressions for photorealistic digital humans.
Pros:
- Highest accuracy and resolution
- Ideal for close-up, high-stakes performance work
- Real-time and post-processing workflows available
Cons:
- Extremely expensive (often six figures)
- Requires a team of experts to operate
- High setup time and lack of portability
2. Mid-tier solutions: Specialized hardware + proprietary software
Used by: Animation studios, boutique game developers
Examples: Faceware, Facegood
These systems offer solid fidelity using depth cameras or infrared sensors. While more affordable than top-end rigs, they still require dedicated hardware and often a fair bit of calibration.
Pros:
- Good fidelity for stylized or semi-realistic characters
- Robust pipelines for post-processed animation
- Compatible with major 3D tools
Cons:
- Setup complexity varies
- Limited portability
- Real-time workflows can be clunky or require powerful machines
3. Entry-level / indie-friendly: ARKit-based & similar
Used by: Indie creators, virtual influencers, previs teams
Examples: iPhone ARKit (Live Link Face, Rokoko Studio), Reallusion AccuFACE
ARKit changed the face capture game by enabling anyone with a recent iPhone to stream facial data using Apple’s TrueDepth camera. Reallusion’s AccuFACE offers similar tech with a Windows-based approach and a higher price point. These solutions are now widely used across indie productions - and increasingly in professional pipelines for pre-visualisation and real-time character control.
Pros:
- Accessible: All you need is an iPhone or webcam
- Real-time streaming into engines like Unreal and Unity
- Proven use in previs and real productions
- Integrated pipelines like Rokoko Studio offer body, finger, and face capture in one seamless toolchain
Cons:
- More limited expression detail than high-end rigs
- Not suited for extreme photorealism
- Typically optimized for blendshape-based characters
🔥 Tip for indie creators: Rokoko Studio’s face capture solution - powered by ARKit - is one of the most seamless ways to get full performance capture. It lets you record and sync face, body, and finger motion in a single timeline with built-in retargeting, perfect for game development, film, or live animation.
4. The 2025 breakthrough: MetaHuman Animator + single-camera support
Epic Games has just launched single-camera support for MetaHuman Animator, unlocking the next frontier in face capture. No longer requiring stereo cameras, it now works with just one front-facing camera - like the Rokoko headcam.
This means you can now capture astonishing facial detail using only a compact, lightweight setup - bringing near-Hollywood fidelity to the solo creator or small studio.
What’s revolutionary:
- Drastically lower cost (no stereo rig needed)
- Minimal setup - just a camera and some light
- ML-powered fidelity rivals complex studio setups
- Real-time streaming directly into Unreal Engine
- Pairs seamlessly with Rokoko’s body and finger capture systems
🧠 The combination of MetaHuman Animator and the Rokoko headcam is reshaping who gets to tell high-fidelity stories. No studio? No problem. If you’ve got a headcam and Unreal Engine, you’re in the game.

Final thoughts: Choosing the right tool for the job
Photorealistic VFX: High-End Multi-Cam Systems
Stylized cinematic or commercial games: Mid-Tier (Faceware, Facegood)
Previs, VTubing, real-time avatars: iPhone ARKit (Live Link Face, Rokoko Studio)
Integrated full-performance capture on a budget: Rokoko Studio with iPhone or headcam
Real-time MetaHuman performance at studio fidelity: Rokoko headcam + MetaHuman Animator (2025)
2025: Democratizing Facial Capture
What used to require an entire studio now fits into a single creator’s workflow. With the arrival of single-camera MetaHuman support and integrated ecosystems like Rokoko Studio, the gap between indie creators and AAA production is rapidly shrinking.
The future of facial capture is accessible, integrated, and real-time—and it’s already here.
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