How to use 3D character animation and motion capture in Blender
With Rokoko's animation and mocap tools, you have two options for working with your data in Blender. You can either export a file from Rokoko Studio and import that to Blender, or even better, you can use our Rokoko Studio Live plugin to stream your data directly onto your custom character in Blender. Read on to find out how!
Watch our tutorials on working with motion capture in Blender
Livestream your data directly onto your custom character in Blender
With our Rokoko Studio Live plugin, you can stream your live or recorded motion capture data directly onto your custom character in Blender. With this workflow, you can see your animations directly in your scene and adjust your performance in real-time. Jump straight into your own work and immerse yourself completely in your creation.
“I use my Smartsuit to make all kinds of character animation. It works amazingly well when your character is a biped and even to animate dinosaurs!”
“I adopted this process of using the suit to be able to express how I want to tell stories and how I can tell stories. You don’t always have access to an animator.. but you always have access to your body!”
How are users working with motion capture and 3D character animation in Blender3D?
The evolution of Blender has been one of the greatest surprises in computer graphics and 3D content creation within the last few years. From being a tool not widely used or known, Blender has rapidly become a hugely popular tool across many segments of creators. Blender is a free and open-source tool and not only the thriving community has built new features at lightning speed but also adapted to industry trends better than most of all the other tools. This has attracted some of the top 3D creators in the space and Blender is now used in high-end productions, by industry veterans as well as newcomers. In character animation for films, games and performances, motion capture more specifically refers to recording and transferring motion from human (or sometimes animal) actors to computer-generated character models. We at Rokoko have seen a huge uptick in Blender users over the last year. We decided to create a native plugin and since some features were not currently available in Blender, we thought we’d create them on our own and give them for free to the community. We’ve improved the load time of all FBX files and made a lot of other improvements on how to work with character animation and motion capture. Most importantly, we’ve created a retargeting tool that makes working with custom characters in Blender easy. With our retargeting tool, we’ve made the process of fitting your data to a custom character almost instant - with just a click of a button. We have also created a range of tutorials on how to work with motion capture and character animation in Blender. Blender is now at a stage that allows creators to free their workflow from heavier 3D tools, and actually do all they need directly in the software. Blender is truly a tool to watch in the years to come and Rokoko will keep empowering all of its users
In character animation for films, games and performances, motion capture more specifically refers to recording and transferring motion from human (or sometimes animal) actors to computer-generated character models.
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