Face Capture get started

Key takeaways
How to Live Stream Face Capture data to Unreal
How to Live Stream Face Capture data to Unreal
How to use Face Capture Data in Maya
How to use Face Capture Data in Maya
How to use Face Capture data in Blender (2.79)
How to use Face Capture data in Blender (2.79)
How to use Face Capture data in Cinema4D
How to use Face Capture data in Cinema4D
How to use Face Capture data in Blender (2.80)
How to use Face Capture data in Blender (2.80)
How to Live Stream Face Capture Data in Unity
How to Live Stream Face Capture Data in Unity
Everything you need to know about Rokoko Face Capture
Everything you need to know about Rokoko Face Capture

How to use Face Capture data in Cinema4D

Check out our newest tutorial for our Cinema4D users! Learn how to user face capture data inside of Cinema4D.

This blog serves as a guide to users who want to learn about importing Rokoko’s Face Capture data into Cinema4D and attaching it to their characters. We go over how to export face data from Studio, import it directly into C4D and attach it to your custom character. Please follow along below as we break down this process for you!

Please note that the Face Capture feature within Rokoko Studio is only included under the paid Studio subscription plans. If you are only on the Studio Basic plan and want to take advantage of Face Capture, check out our subscription plans here.

It's also important to note that characters that utilize the standard ARKit 52 blendshapes are compatible with Face Capture. Make sure your character is set up with this method before proceeding. If you're looking for a way to rig your characters to take advantage of face capture, check out Polywink’s solution here.

Exporting Face Capture Data from Studio

  • When you’re ready to export out your Face Capture recording, click the “Exporter” panel to bring up the “Export options” box
  • Most of the default information should remain untouched however, you have the option to adjust the following settings:
  • Make sure that ‘Export face data’ is checked
  • If you have Virtual Production data, make sure “Export VP data” is checked
  • “Mimic file hierarchy” will export your files in the same hierarchy that they are in Studio
  • “Export Path” shows where the files will be exported out to
  • FBX is the only format that currently supports Face Capture
  • “FBX Settings” allows you to choose between ASCII or Binary types
  • “Version” allows you to choose which FBX version you’d like to export as
  • Once you have your settings set, click the “Export” button
  • Once done exporting, open Cinema4D

Importing Face Capture Data into Cinema4D

  • Open Cinema4D and import your character
  • Click File > Open
  • Locate the file and click the ‘Open’ button
  • Click the ‘OK’ button on the Import Settings
  • Next import your face capture data
  • Click File > Merge…
  • Locate the file and click the ‘Open’ button
  • Make sure that ‘Tracks’ under ‘Animation’ is checked otherwise the animation data will not be imported
  • Click the ‘OK’ button on the Import Settings
  • Next click on the ‘Pose Morph Expression’ tag of your character’s mesh that contains blendshape data within the Object panel
  • If this tag doesn’t exist yet, right-click on the name of your character’s mesh that is the parent to your blendshape data, then hover your cursor over ‘Character Tags’ and click ‘Pose Morph’
  • Navigate to the ‘Attributes’ panel below and with the ‘Pose Morph Expression’ tag highlighted, you should see all of your blendshapes listed
  • In order to see this data within the Dope Sheet so that you can paste blendshape keyframe data to it, you will need to create a starting keyframe for each blendshape
  • With your timeline set to frame 0, click the ‘Record Sliders’ button
  • All of the buttons to the left of the blendshape names will turn red signifying a keyframe has been created and any movement on the sliders will be recorded
  • Open the Dope Sheet by clicking Window, then ‘Timeline (Dope Sheet)...”
  • When opened, it should list two ‘Pose Morphs’ with animation data from the Face Capture object and your character
  • The Pose Morph with keyframes only on frame 0 is the one you just created for your character
  • Rename this one so you know which one it is by double-clicking on it’s name
  • Do the same for the other Pose Morph
  • In order to copy and paste blendshape data correctly, you will have to make sure:
  • The blend shapes are in identical order and name from top to bottom between the two Pose Morphs
  • If they are in identical order, simply highlight all of the blendshapes from top to bottom of the Face Data Pose Morph and right-click and click Copy
  • Now highlight all of the blendshapes from top to bottom of the Character Pose Morph and right-click and click Paste
  • If the blendshapes are not in identical order and name, you have to copy and paste each of the blendshapes individually according to their name
  • Right-click on the name of a blendshape from the Face Capture Pose Morph, click Copy
  • Right click on the identical name of the blendshape from the Character Pose Morph, click Paste
  • Repeat this step until all of the blendshapes from the Character Pose Morph contain keyframe data
  • Once done, press the Play button on the Timeline and watch as your character’s face moves along to your face data!

We hope this guide has helped you learn how to forward your Face Capture data from Rokoko Studio directly to your character in Unreal. If you run into any issues during this process, feel free to reach out to our support desk or email support@rokoko.com.

To learn more about Face Capture and claim your free month, click here.

Face Capture
Rokoko Studio
Smartsuit Pro
Cinema 4D
Key takeaways
How to Live Stream Face Capture data to Unreal
How to Live Stream Face Capture data to Unreal
How to use Face Capture Data in Maya
How to use Face Capture Data in Maya
How to use Face Capture data in Blender (2.79)
How to use Face Capture data in Blender (2.79)
How to use Face Capture data in Cinema4D
How to use Face Capture data in Cinema4D
How to use Face Capture data in Blender (2.80)
How to use Face Capture data in Blender (2.80)
How to Live Stream Face Capture Data in Unity
How to Live Stream Face Capture Data in Unity
Everything you need to know about Rokoko Face Capture
Everything you need to know about Rokoko Face Capture
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