Smartsuit Pro get started

Key takeaways
Smartsuit Pro Electronic parts
Smartsuit Pro Electronic parts
How to put on the suit correctly
How to put on the suit correctly
How To Set Up Wifi
How To Set Up Wifi
How To Update Firmware
How To Update Firmware
How To Perform A Straight Pose
How To Perform A Straight Pose
How To Update Location Settings
How To Update Location Settings
What The Colors In The Control Panel Mean
What The Colors In The Control Panel Mean
How To Create A Project
How To Create A Project
How To Export A Recording
How To Export A Recording
How To Use The Playback Panel
How To Use The Playback Panel
How To Forward Real Time Data to MotionBuilder
How To Forward Real Time Data to MotionBuilder
How To Make A Recording
How To Make A Recording
Fast movements with Smartsuit Pro
Fast movements with Smartsuit Pro
Cleaning up Motion Data in Studio
Cleaning up Motion Data in Studio
Working with Character Animations in Unreal
Working with Character Animations in Unreal
Working with Character Animations in Unity
Working with Character Animations in Unity
Rigging in Mixamo and Importing Animations in Unreal
Rigging in Mixamo and Importing Animations in Unreal
Importing Mixamo Characters and Studio Animations in Unity
Importing Mixamo Characters and Studio Animations in Unity
How to Forward Real-Time Data to your Character in Unity
How to Forward Real-Time Data to your Character in Unity
How to Clean up Studio Animations in Maya
How to Clean up Studio Animations in Maya
How to Apply Studio Animations to Your Character in Maya
How to Apply Studio Animations to Your Character in Maya
Applying Studio Animations to Your Character in Cinema4D
Applying Studio Animations to Your Character in Cinema4D
Adding Studio Animations to Your Daz3D Character
Adding Studio Animations to Your Daz3D Character
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unreal
Working with Smartsuit Pro data from multiple characters in Unreal
Virtual Production Setup
Virtual Production Setup
Applying Studio Recordings in Blender
Applying Studio Recordings in Blender
Applying Studio recordings to your character in MotionBuilder
Applying Studio recordings to your character in MotionBuilder
How to forward Real-Time data to your character in Unreal
How to forward Real-Time data to your character in Unreal
Cleaning Up Smartsuit Pro Data in Studio
Cleaning Up Smartsuit Pro Data in Studio
How to use Smartsuit Pro data in Blender (2.8)
How to use Smartsuit Pro data in Blender (2.8)
How to Live Stream Data to MotionBuilder
How to Live Stream Data to MotionBuilder
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
How to use the treadmill filter in Rokoko Studio
How to use the treadmill filter in Rokoko Studio
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
How to Forward Live Motion Capture Data to Blender
How to Forward Live Motion Capture Data to Blender
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Live Stream Full Performance Capture to Unreal Engine 2.23
Live Stream Full Performance Capture to Unreal Engine 2.23
Organize Rokoko Studio Animations in MotionBuilder
Organize Rokoko Studio Animations in MotionBuilder
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
How to Characterize your Animation Skeleton in MotionBuilder
How to Characterize your Animation Skeleton in MotionBuilder
How to characterize your animation skeleton in Maya
How to characterize your animation skeleton in Maya
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
How to clean up motion capture animations in MotionBuilder
How to clean up motion capture animations in MotionBuilder
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
How to master the Locomotion 2.0 filter in Rokoko Studio
How to master the Locomotion 2.0 filter in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
Full performance capture (and face rigging) workflow for Daz3D characters
Full performance capture (and face rigging) workflow for Daz3D characters
Live Stream Full Performance Capture to Unreal Engine 4.23
Live Stream Full Performance Capture to Unreal Engine 4.23

Rigging in Mixamo and Importing Animations in Unreal

In this tutorial, we show you how to properly set up your custom characters so that you can use animations created with the Smartsuit Pro within Unreal.

This blog serves as a step-by-step guide for users who want to learn how to take animations created in Rokoko Studio and import them directly into Unreal Engine 4. The process we go over involves using Mixamo to rig your custom character, so make sure your custom character is compatible with Mixamo’s auto-rigging feature before continuing!

Note: If you want to follow along using the same character we used, you can download it here.

Exporting From Studio

  • Click the “Export” button to bring up the “Export options” box
  • Most of the default information should remain untouched, however, you have the option to adjust the following settings:
  • If you have Virtual Production data, make sure “Export VP data” is checked
  • “Mimic file hierarchy” will export your files in the same hierarchy that they are in Studio
  • “Export Path” shows where the files will be exported out to
  • Default exporting file format is FBX, however, you can also change “Format” to BVH or CSV
  • “FBX Settings” allows you to choose between ASCII or Binary types
  • “Version” allows you to choose which FBX version you’d like to export as
  • “Skeleton” has four different choices depending upon where you plan to import the animation to: Rokoko Newton (Default), Maya HumanIK, 3ds Max Biped, and Mixamo
  • Once you have your settings set, click the “Export” button

Auto-Rigging Your Character

  • Head over to www.mixamo.com and sign into your Adobe account
  • Click on the “Upload Character” button
  • Locate the FBX, OBJ or ZIP file of your character and drag and drop it into the rectangular box
  • After the processing has finished, review your character to make sure their idle animation displays properly on your character
  • If your custom character is not in a T-pose, Mixamo will have you use their tool to locate particular joints to best rig your character. Once done, click the “Next” button
  • You may be presented with a prompt asking if you want to proceed with this character, click “Next” if you do.
  • You’ll now see your character in a T-Pose in Mixamo
  • Click the “Download” button to download your character from Mixamo
  • Within the “Download Settings” box you can choose between the formats FBX, FBX for Unity, and Collada.
  • You can also choose whether or not you want your character in a T-Pose or their original pose
  • After choosing your settings, click the “Download” button

Importing Into Unreal

  • Click the Epic Games Launcher and open the Unreal Engine program.
  • Open an existing or new Unreal Project (if this is your first time, we recommend opening a new project)
  • Once in Unreal, right-click within the empty space of your Content Browser and click “New Folder”
  • Name the new folder “Character”, or something similar
  • Within this folder, create another folder named “Animations”
  • Import your character and animation assets inside of their respective folders
  • Note: You will need to import your character asset into Unreal first, because when you import the animations it will require the skeleton of your character
  • Right-click within the empty space of your Content Browser and click “Import Asset”
  • Find the character FBX file and click ‘Open’.
  • Do the same for your animation files too
  • Upon Importing your character an FBX Import Options window will appear
  • You have many options to adjust if you want to import certain mesh, animation and material data or assign already imported data to it.
  • For this tutorial, we will leave Skeleton set to ‘None’ so that it creates a new Skeleton for us instead of assigning one.
  • Click Import when done
  • Upon Importing an animation file an FBX Import Options window will appear
  • You must specify which skeleton this animation will be attached to
  • Click on the dropdown that says ‘None’ and click the skeleton of your character
  • You have the option to adjust the Animation Length, Transforms and other options. However, for this tutorial we will not change any of those options
  • Click Import when done

Setting Up Skeleton

  • Navigate to your imported character and double-click on its’ Skeletal Mesh to open it
  • Open the Skeleton Component Editor by clicking the “Skeleton” button at the top right
  • Navigate to the Skeleton Tree tab and click “Options” then click “Show Retargeting Options”
  • To the right of Hip, make sure that “Translation Retargeting” is set to “Animation”
  • For all other bones, starting at "Spine" down to "LeftToe_End", change the “Translation Retargeting” to “Skeleton”
  • Click “Save” once done editing the bone retargeting settings
  • Navigate back to the animations you’ve imported
  • Double-click on one of them to open it
  • Now you should see the animation playing on your character properly
  • If you still notice some issues, double-check your Skeleton and make sure it’s set up how we mentioned above

You should now be familiar with the process of importing Studio animations into Unreal. From this point onward, you can now start importing other animations and making then blend/transition together to create AI actions or a character controller. If you need help learning how to do this, check out our Working With Character Animations in Unreal blog!

We hope this guide has helped you set up your character properly in Unreal to allow your newly recorded animations to work! If you have any questions or continue to run into issues please reach out to our support desk.

Smartsuit Pro
Rokoko Studio
Unreal
Key takeaways
Smartsuit Pro Electronic parts
Smartsuit Pro Electronic parts
How to put on the suit correctly
How to put on the suit correctly
How To Set Up Wifi
How To Set Up Wifi
How To Update Firmware
How To Update Firmware
How To Perform A Straight Pose
How To Perform A Straight Pose
How To Update Location Settings
How To Update Location Settings
What The Colors In The Control Panel Mean
What The Colors In The Control Panel Mean
How To Create A Project
How To Create A Project
How To Export A Recording
How To Export A Recording
How To Use The Playback Panel
How To Use The Playback Panel
How To Forward Real Time Data to MotionBuilder
How To Forward Real Time Data to MotionBuilder
How To Make A Recording
How To Make A Recording
Fast movements with Smartsuit Pro
Fast movements with Smartsuit Pro
Cleaning up Motion Data in Studio
Cleaning up Motion Data in Studio
Working with Character Animations in Unreal
Working with Character Animations in Unreal
Working with Character Animations in Unity
Working with Character Animations in Unity
Rigging in Mixamo and Importing Animations in Unreal
Rigging in Mixamo and Importing Animations in Unreal
Importing Mixamo Characters and Studio Animations in Unity
Importing Mixamo Characters and Studio Animations in Unity
How to Forward Real-Time Data to your Character in Unity
How to Forward Real-Time Data to your Character in Unity
How to Clean up Studio Animations in Maya
How to Clean up Studio Animations in Maya
How to Apply Studio Animations to Your Character in Maya
How to Apply Studio Animations to Your Character in Maya
Applying Studio Animations to Your Character in Cinema4D
Applying Studio Animations to Your Character in Cinema4D
Adding Studio Animations to Your Daz3D Character
Adding Studio Animations to Your Daz3D Character
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unreal
Working with Smartsuit Pro data from multiple characters in Unreal
Virtual Production Setup
Virtual Production Setup
Applying Studio Recordings in Blender
Applying Studio Recordings in Blender
Applying Studio recordings to your character in MotionBuilder
Applying Studio recordings to your character in MotionBuilder
How to forward Real-Time data to your character in Unreal
How to forward Real-Time data to your character in Unreal
Cleaning Up Smartsuit Pro Data in Studio
Cleaning Up Smartsuit Pro Data in Studio
How to use Smartsuit Pro data in Blender (2.8)
How to use Smartsuit Pro data in Blender (2.8)
How to Live Stream Data to MotionBuilder
How to Live Stream Data to MotionBuilder
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
How to use the treadmill filter in Rokoko Studio
How to use the treadmill filter in Rokoko Studio
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
How to Forward Live Motion Capture Data to Blender
How to Forward Live Motion Capture Data to Blender
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Live Stream Full Performance Capture to Unreal Engine 2.23
Live Stream Full Performance Capture to Unreal Engine 2.23
Organize Rokoko Studio Animations in MotionBuilder
Organize Rokoko Studio Animations in MotionBuilder
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
How to Characterize your Animation Skeleton in MotionBuilder
How to Characterize your Animation Skeleton in MotionBuilder
How to characterize your animation skeleton in Maya
How to characterize your animation skeleton in Maya
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
How to clean up motion capture animations in MotionBuilder
How to clean up motion capture animations in MotionBuilder
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
How to master the Locomotion 2.0 filter in Rokoko Studio
How to master the Locomotion 2.0 filter in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
Full performance capture (and face rigging) workflow for Daz3D characters
Full performance capture (and face rigging) workflow for Daz3D characters
Live Stream Full Performance Capture to Unreal Engine 4.23
Live Stream Full Performance Capture to Unreal Engine 4.23
More courses