This blog serves as a guide to users who want to learn about importing Rokoko’s Face Capture data into Maya and attaching it to their characters. We go over how to export face data from Studio, import it directly into Maya and attach it to your custom character. Please follow along below as we break down this process for you!
Please note that the Face Capture feature within Rokoko Studio is only included under the paid Studio subscription plans. If you are only on the Studio Basic plan and want to take advantage of Face Capture, check out our subscription plans here.
It's also important to note that characters that utilize the standard ARKit 52 blendshapes are compatible with Face Capture. Make sure your character is set up with this method before proceeding. If you're looking for a way to rig your characters to take advantage of face capture, check out Polywink’s solution here.
Exporting Face Capture Data from Studio
When you’re ready to export out your Face Capture recording, click the “Exporter” panel to bring up the “Export options” box
Most of the default information should remain untouched however, you have the option to adjust the following settings:
Make sure that ‘Export face data’ is checked
If you have Virtual Production data, make sure “Export VP data” is checked
“Mimic file hierarchy” will export your files in the same hierarchy that they are in Studio
“Export Path” shows where the files will be exported out to
FBX is the only format that currently supports Face Capture
“FBX Settings” allows you to choose between ASCII or Binary types
“Version” allows you to choose which FBX version you’d like to export as
Once you have your settings set, click the “Export” button
Once done exporting, open Maya
Importing Face Capture Data into Maya
Open Maya and import both your character and exported face data
Click File > Import
Locate each file and click the ‘Import’ button
Within the Outliner, click on 'face' located as a child under 'RokokoFaceRook'
Navigate to the Channel Box and click on 'blendShape3' under 'INPUTS'
Double-click the timeline at the bottom of Maya to highlight all of the keyframes
Right-click and select 'Copy'
Either in the scene view or Outliner, click on the mesh that holds all of the Blendshape data for your character ('Standard_Mesh' is used in our example)
Navigate to the Channel Box and click on the blendshape node (ours is called 'faceBlendshape_ncl1_1' in our example)
Right-click on the timeline at the bottom of Maya and select Paste > Paste Connect
This pastes the blendshape keyframe data from the imported face data directly onto your custom character.
Press the 'Play' button on the timeline and watch the face data drive the character's face!
We hope this guide has helped you learn how to forward your Face Capture data from Rokoko Studio directly to your character in Maya. If you run into any issues during this process, feel free to reach out to our support desk or email email@example.com.
To learn more about Face Capture and claim your free month, click here.