Smartsuit Pro get started

Key takeaways
Smartsuit Pro Electronic parts
Smartsuit Pro Electronic parts
How to put on the suit correctly
How to put on the suit correctly
How To Set Up Wifi
How To Set Up Wifi
How To Update Firmware
How To Update Firmware
How To Perform A Straight Pose
How To Perform A Straight Pose
How To Update Location Settings
How To Update Location Settings
What The Colors In The Control Panel Mean
What The Colors In The Control Panel Mean
How To Create A Project
How To Create A Project
How To Export A Recording
How To Export A Recording
How To Use The Playback Panel
How To Use The Playback Panel
How To Forward Real Time Data to MotionBuilder
How To Forward Real Time Data to MotionBuilder
How To Make A Recording
How To Make A Recording
Fast movements with Smartsuit Pro
Fast movements with Smartsuit Pro
Cleaning up Motion Data in Studio
Cleaning up Motion Data in Studio
Working with Character Animations in Unreal
Working with Character Animations in Unreal
Working with Character Animations in Unity
Working with Character Animations in Unity
Rigging in Mixamo and Importing Animations in Unreal
Rigging in Mixamo and Importing Animations in Unreal
Importing Mixamo Characters and Studio Animations in Unity
Importing Mixamo Characters and Studio Animations in Unity
How to Forward Real-Time Data to your Character in Unity
How to Forward Real-Time Data to your Character in Unity
How to Clean up Studio Animations in Maya
How to Clean up Studio Animations in Maya
How to Apply Studio Animations to Your Character in Maya
How to Apply Studio Animations to Your Character in Maya
Applying Studio Animations to Your Character in Cinema4D
Applying Studio Animations to Your Character in Cinema4D
Adding Studio Animations to Your Daz3D Character
Adding Studio Animations to Your Daz3D Character
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unreal
Working with Smartsuit Pro data from multiple characters in Unreal
Virtual Production Setup
Virtual Production Setup
Applying Studio Recordings in Blender
Applying Studio Recordings in Blender
Applying Studio recordings to your character in MotionBuilder
Applying Studio recordings to your character in MotionBuilder
How to forward Real-Time data to your character in Unreal
How to forward Real-Time data to your character in Unreal
Cleaning Up Smartsuit Pro Data in Studio
Cleaning Up Smartsuit Pro Data in Studio
How to use Smartsuit Pro data in Blender (2.8)
How to use Smartsuit Pro data in Blender (2.8)
How to Live Stream Data to MotionBuilder
How to Live Stream Data to MotionBuilder
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
How to use the treadmill filter in Rokoko Studio
How to use the treadmill filter in Rokoko Studio
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
How to Forward Live Motion Capture Data to Blender
How to Forward Live Motion Capture Data to Blender
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Live Stream Full Performance Capture to Unreal Engine 2.23
Live Stream Full Performance Capture to Unreal Engine 2.23
Organize Rokoko Studio Animations in MotionBuilder
Organize Rokoko Studio Animations in MotionBuilder
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
How to Characterize your Animation Skeleton in MotionBuilder
How to Characterize your Animation Skeleton in MotionBuilder
How to characterize your animation skeleton in Maya
How to characterize your animation skeleton in Maya
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
How to clean up motion capture animations in MotionBuilder
How to clean up motion capture animations in MotionBuilder
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
How to master the Locomotion 2.0 filter in Rokoko Studio
How to master the Locomotion 2.0 filter in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
Full performance capture (and face rigging) workflow for Daz3D characters
Full performance capture (and face rigging) workflow for Daz3D characters
Live Stream Full Performance Capture to Unreal Engine 4.23
Live Stream Full Performance Capture to Unreal Engine 4.23

Working with Smartsuit Pro data from multiple characters in Unity

Watch along as we show you how to work with more than one character animation in Studio and inside of Unity.

This blog serves as a guide for users who want to learn how to use recorded mocap data of multiple characters within the Unity engine. We break down the process of how to export a segment of a mocap recording, import the data from multiple characters in Unity, apply the data to characters and tweak the animations so they play properly in engine.

Note: If you want to use the animation shown in the tutorial, you can download them here.

Exporting From Studio

  • If you are looking to export only a segment of your recorded take:
  • Hold the Shift key and drag the scrubber on the timeline
  • This creates a start and end point for your segment
  • While still holding shift, drag the start and end points to only include the part of the recording that you want to export
  • Once you’re ready to export your animations, click the “Export” button to bring up the “Export options” box
  • Most of the default information should remain untouched however, you have the option to adjust the following settings:
  • If you have Virtual Production data, make sure “Export VP data” is checked
  • “Mimic file hierarchy” will export your files in the same hierarchy that they are in Studio
  • “Export Path” shows where the files will be exported out to
  • Default exporting file format is FBX, however, you can also change “Format” to BVH or CSV
  • “FBX Settings” allows you to choose between ASCII or Binary types
  • “Version” allows you to choose which FBX version you’d like to export as
  • “Skeleton” has four different choices depending upon where you plan to import the animation to: Rokoko Newton (Default), Maya HumanIK, 3ds Max Biped, and Mixamo
  • Once you have your settings set, click the “Export” button

Starting Unity

  • Click the Unity Launcher to open the Unity program.
  • Open an existing or new Unity Project (if this is your first time, we recommend opening a new project)
  • For the sake of organization, create three new folders titled “Animations” (to house your animations), “Characters” (to house your custom characters)

Setting up FBX Files

  • Right-click on or within “Animations” folder and click “Import New Asset”
  • Locate the FBX file(s) with the recorded animations, click “Import”
  • Click on the newly imported FBX
  • In the Inspector, click the ‘Rig’ tab
  • If your character model contains a Humanoid rig then you need to change Animation Type to “Humanoid”
  • In the Inspector, click the ‘Animation’ tab
  • If the recorded animation is something that requires it to loop (walk, run, etc.), check the ‘Loop Time’ box.
  • If the length of the recorded animation needs to be adjusted, you can use the timeline to adjust the start and end times of the animation.
  • If the recorded animation contains root motion, the ‘Root Motion Node’ dropdown under ‘Motion’ allows you to set where on the rig the root motion is set.
  • If you want to preview how your animation looks on your custom character, drag and drop your custom character FBX into the window below the Inspector.

Setting up Animator

  • Right-click on or within “Animations” folder, highlight ‘Create’ and click “Animator Controller”
  • Name it whatever makes sense for you (Character1, etc.)
  • Drag your custom character FBX into the Scene.
  • Click on your custom character FBX within the Hierarchy
  • If it doesn’t already have it, add the ‘Animator’ Component to the FBX within the Inspector tab.
  • Click ‘Add Component’, type “Animator” and click “Animator” to add it.
  • Drag and drop your newly created Animator Controller into where it says “Controller” within the ‘Animator’ Component in your Inspector.
  • Open the Animator Window
  • Click ‘Window’ at the top of the screen, highlight ‘Animation’ and click ‘Animator’
  • Click on your newly created Animator Controller with the Animator window viewable
  • Click on the arrow to the left of the name of your FBX file to reveal the contents of it. * Drag and drop the animation clip in the Animator Window. * If you’re working with multiple animation clips and need one set to the default state for your character, simply right-click on the animation clip and click ‘Set as Layer Default State”

Testing the Animations

  • Click the Play button near the top of the Unity window.
  • If you need to make some adjustments to the position of your characters, you can move them around in your scene view
  • NOTE: Any changes made in the Inspector while in Play Mode will not save. So it is recommended to make your changes while out of Play Mode, then once the changes have been made, click Play to test them.

We hope this guide has helped teach you how to use recorded mocap data of multiple characters within the Unity engine. If you have issues working with the mocap data created with our Smartsuit Pro or obtained from the Motion Library, feel free to email us at support@rokoko.com.

Smartsuit Pro
Rokoko Studio
Unity
Key takeaways
Smartsuit Pro Electronic parts
Smartsuit Pro Electronic parts
How to put on the suit correctly
How to put on the suit correctly
How To Set Up Wifi
How To Set Up Wifi
How To Update Firmware
How To Update Firmware
How To Perform A Straight Pose
How To Perform A Straight Pose
How To Update Location Settings
How To Update Location Settings
What The Colors In The Control Panel Mean
What The Colors In The Control Panel Mean
How To Create A Project
How To Create A Project
How To Export A Recording
How To Export A Recording
How To Use The Playback Panel
How To Use The Playback Panel
How To Forward Real Time Data to MotionBuilder
How To Forward Real Time Data to MotionBuilder
How To Make A Recording
How To Make A Recording
Fast movements with Smartsuit Pro
Fast movements with Smartsuit Pro
Cleaning up Motion Data in Studio
Cleaning up Motion Data in Studio
Working with Character Animations in Unreal
Working with Character Animations in Unreal
Working with Character Animations in Unity
Working with Character Animations in Unity
Rigging in Mixamo and Importing Animations in Unreal
Rigging in Mixamo and Importing Animations in Unreal
Importing Mixamo Characters and Studio Animations in Unity
Importing Mixamo Characters and Studio Animations in Unity
How to Forward Real-Time Data to your Character in Unity
How to Forward Real-Time Data to your Character in Unity
How to Clean up Studio Animations in Maya
How to Clean up Studio Animations in Maya
How to Apply Studio Animations to Your Character in Maya
How to Apply Studio Animations to Your Character in Maya
Applying Studio Animations to Your Character in Cinema4D
Applying Studio Animations to Your Character in Cinema4D
Adding Studio Animations to Your Daz3D Character
Adding Studio Animations to Your Daz3D Character
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unity
Working with Smartsuit Pro data from multiple characters in Unreal
Working with Smartsuit Pro data from multiple characters in Unreal
Virtual Production Setup
Virtual Production Setup
Applying Studio Recordings in Blender
Applying Studio Recordings in Blender
Applying Studio recordings to your character in MotionBuilder
Applying Studio recordings to your character in MotionBuilder
How to forward Real-Time data to your character in Unreal
How to forward Real-Time data to your character in Unreal
Cleaning Up Smartsuit Pro Data in Studio
Cleaning Up Smartsuit Pro Data in Studio
How to use Smartsuit Pro data in Blender (2.8)
How to use Smartsuit Pro data in Blender (2.8)
How to Live Stream Data to MotionBuilder
How to Live Stream Data to MotionBuilder
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
Using the Cinema4D Retarget Tag to Switch Between Rokoko Animations
How to use the treadmill filter in Rokoko Studio
How to use the treadmill filter in Rokoko Studio
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Hands-on Demo of Live Studio Filters (Locomotion 2.0, Locomotion Legacy, Treadmill)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
Introduction to Rokoko Studio and Essential Filters (locomotion, loop, treadmill, etc)
How to Forward Live Motion Capture Data to Blender
How to Forward Live Motion Capture Data to Blender
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Rokoko Studio v1.15.1: Our Blender plugin is here! + Custom plugins for all Pro/Plus users!
Live Stream Full Performance Capture to Unreal Engine 2.23
Live Stream Full Performance Capture to Unreal Engine 2.23
Organize Rokoko Studio Animations in MotionBuilder
Organize Rokoko Studio Animations in MotionBuilder
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
Rokoko Studio v1.15: Loop filter (Walk/Run) Cycles, FPS Lock, C3D Format
How to Characterize your Animation Skeleton in MotionBuilder
How to Characterize your Animation Skeleton in MotionBuilder
How to characterize your animation skeleton in Maya
How to characterize your animation skeleton in Maya
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
Rokoko Live / Unreal Engine 4.24 - Overview of what's in the new plugin
How to clean up motion capture animations in MotionBuilder
How to clean up motion capture animations in MotionBuilder
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
Rokoko Livestream / Rokoko Studio Filters / Dec. 12, 2019 (locomotion, drift fix, treadmill, footIk)
How to master the Locomotion 2.0 filter in Rokoko Studio
How to master the Locomotion 2.0 filter in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
How to create loop cycles with your Smartsuit Pro recordings in Rokoko Studio
Full performance capture (and face rigging) workflow for Daz3D characters
Full performance capture (and face rigging) workflow for Daz3D characters
Live Stream Full Performance Capture to Unreal Engine 4.23
Live Stream Full Performance Capture to Unreal Engine 4.23
More courses